Unholy dk bis
![unholy dk bis unholy dk bis](https://forum.wow-freakz.com/imgresize--https://i.imgur.com/sQsU0hh.jpg)
In phase 1 and 3, the boss will also spawn Necrotic Ritualists, which you can proc your 4-set bonus Harvest Time on, which will give your Dark Transformation and Army of the Dead a significant boost in throughput. The first 2 phases will just be two bosses, and then for the third phase, you will have to deal with all 4. You always want to hold your Unholy Blight and Dark Transformation at the beginning of each and wait until you have all of the bosses stacked together. In this fight, you will always want to use your Army of the Dead on the pull, and then you will get one more use in the last phase of the fight. So keep that in mind when using it as you can make yourself immune to the grip on the platforms, so you will not be able to get back to the boss, which would be very unfortunate.Ĭovenant Recommendation: Necrolord Soulbinds:
![unholy dk bis unholy dk bis](https://wow.zamimg.com/uploads/guide/seo/3151.jpg)
Your Anti-Magic Shell will not last to cover all of the rings, which leads to death, so it is best to just play the mechanic properly and use Anti-Magic Shell as a backup just in case you have a tight squeeze to get to the Wormhole in time.Īnother thing to note is that Death’s Advance makes you immune to the grip from the tank mechanic Glyph of Relocation. This can be useful but be careful, as later on in the fight, the rings will often cross each other. If you are caught out of position, you can also use Anti-Magic Shell to immune the DoT the Genesis Rings apply to you. The Continuum Stasis Traps are usually a pain point in the fight if baited incorrectly (next to Wormholes), but using Anti-Magic Shell or Icebound Fortitude will make you immune, allowing you to trigger the trap and deactivate it for 6 seconds while your raid team takes the Wormholes. You should hold your Abomination Limb until the intermission to get the most value out of it and burst down the adds fast (this will also make it a lot easier for your raid team to keep them grouped up and controlled).ĭeath Knights can also get around a lot of mechanics in this fight, which can be very useful to your raid team. However, this is generally not worth it as you will be clearing your stacks with Ravening Burrow before they become a problem for your healers anyway.Īs an Unholy Death Knight, you will mainly want to be focused on the boss and not visit the platforms. If there are Devouring Blood pools on the floor (due to some unfortunate events for other melee players in your raid team), you can use Anti-Magic Shell and then walk over them, which will make you immune to the damage they do.Īnother niche use of Anti-Magic Shell is to use it before the boss applies Dust Flail to avoid applications of Ephemera Dust. Sometimes, there is a delay, and sometimes it’s immediately after or during the animation. When the boss does emerge, you can also use Death’s Advance to immune the knockback, but be very wary of the Devouring Blood pools that will spawn shortly after he emerges. However, if you are about to stack for Ravening Burrow, you should hold them until the boss emerges, so you don’t lose uptime on your cooldowns. You will generally want to use all of your cooldowns whenever they are up. This is quite hard to do, though, if it is not being called by a raid member (usually, we have hunters detonate them and call when they are going to detonate them.) You will immune the dot application and not take any damage. You also do not want to use both of them on the same mechanic, because if you are targeted by Deresolution, and you use Wraith Walk & Death’s Advance for it, then you will not have anything ready for Matter Dissolution, which will cause some issues/make it a lot harder for you and your raid team.If you can, you should try and use Anti-Magic Shell when you are detonating Spike of Creation bombs. The reason why you want to hold them for these specific mechanics is because Death Knight’s main weakness is mobility and both of these mechanics require you to move away from your raid team. You will always want to hold your Wraith Walk and Death’s Advance for Matter Dissolution and Deresolution. By holding your cooldowns, you will not waste any uptime on them, get the maximum amount of damage and (if you are playing Necrolord) also help your raid by timing your Abomination Limb just in time to grip all of the adds into the boss. You want to do this to give you some time for the boss to finish its spawn animation and allow all of the adds to spawn and make their way toward you. Covenant Recommendation: Necrolord Soulbinds:Īt the start of this fight, it is worth holding your cooldowns until about 10-15 seconds in.